Why did the Borderlands 2 compatibility pack cost 1 MSP, and then 4,294,967,295 MSP, simultaneously? Well, somebody derped. Whether it was Gearbox or Microsoft, I’m not sure.
Here’s a very short C code example of this problem.
#include <stdio.h>
int main()
{
int realPrice = 1;
unsigned int derpPrice = realPrice;
printf("Real price: %d\n", realPrice);
printf("Derp price: %u\n", derpPrice);
return 0;
}
The output of this program is:
Real price: 1
Derp price: 4294967295
Wait, what? I didn’t type that crazy fourbillion number in my source code anywhere. So what happened?
Line 5 of the code was executed, and caused this headache.
realPrice is a signed integer, which means that it can hold any number between −2,147,483,648 and 2,147,483,647. That’s lovely; 1 will be stored there just fine. But when we tell the computer, “Hey! The value 1 should be stored in the unsigned integer called derpPrice,” we have problems. This is because an unsigned integer can hold numbers between 0 and 4,294,967,295. Did you catch that? 1 is not in that range. If we try to store a negative number there (in derpPrice), it will show up as a really large positive number. Usually it will be some number above 2,147,483,647.
I don’t know what all that fancy code stuff means. Why did 1 turn into 4,294,967,295?
In order to store negative numbers in a computer, we use something called the Two’s Complement representation of a number. If we want to convert a number into its Two’s Complement representation, we follow these steps:
 Convert the number to binary as a positive number.
 Flip all the bits (1 becomes 0, 0 becomes 1).
 Add 1 to the number (in binary).
Let’s do this for 1.

Convert 1 to binary.
00000001_{2}

Flip all the bits.
11111110_{2}

Add 1.
11111111_{2}
The computer would store 1 as 11111111_{2}
in a signed representation, assuming our numbers are only 8 bits.
Unfortunately, our value 11111111_{2}
was forcibly
converted into an unsigned representation. Now it can now only be a positive
number. 11111111_{2} = 255_{10}
In Microsoft Points world, however, numbers are represented with 32 bits. We can apply the same series of steps to find that the 32bit representation of 1 becomes a really big number.
11111111111111111111111111111111_{2} = 4,294,967,295_{10}
tl;dr I guess I’m not playing Borderlands 2 anytime tonight.